Artificial Intelligence (AI) technology is an enabler in games at every level, from game development to player experience to building and maintaining gamer communities. Using AI-powered procedural generation of content, recommender systems, or community moderation is very attractive, but calls for consideration of Responsible AI (RAI) principles to address possible risks of e.g., echo-chambers and lack of inclusivity.

The purpose of the Ethics of Game AI workshop is to bring together researchers from academia and industry who are interested in developing, applying and critiquing the ways in which principles of RAI have (or have not) been applied to AI in games. Our goal is to provide a forum where we can share, discuss, and propose ideas and solutions regarding the role of AI in all stages of game development, and the ethical implications that follow from it.

Call for papers

We invite you to submit your contributions in one of these 2 formats:

  • Long papers: 7-9 pages, excluding references.
  • Short papers: 3-5 pages, excluding references. These papers will be presented as posters during the poster session
  • We are interested in contributions that focus on any aspect of responsible AI for games including, but not limited to:

  • Transparency of in-game AI decision making
  • Explainability in games AI
  • Social, ethical, legal issues in AI generated game content
  • Fairness and inclusion in games AI
  • Robustness of games AI models
  • Transparency of in-game AI decision making

  • Submission details

    Please submit through EasyChair: https://easychair.org/conferences/?conf=egai2023

    Each submitted paper will be reviewed by a minimum of two members of the program committee using a single-blind peer review process; reviewer identity is not known to the author, but the reviewer knows the author’s identity. Papers will be evaluated based on originality, significance, and quality. All submissions must be in English and PDF format.

    At least one author is expected to register and participate in the workshop. This will be an in-person event, co-located with ECAI 2023 in Kraków, Poland.

    Areas of interest

    This workshop focuses on, but is not limited to, the following subjects:

    AI in Game Behaviour

  • Using AI to drive the behaviour of non-player characters (NPC)
  • Using AI to adjust the game environment
  • Using AI to balance between realism and predictability
  • Minimising unexpected, unexplained, and inconsistent in-game AI behaviours
  • AI in Game Analytics

  • AI-driven player modelling and personalisation
  • AI methods used to combat toxic community behaviour across gaming platforms
  • Using persuasive AI to keep players engaged
  • Explainability of AI-driven decisions made on players
  • AI in Game Art

  • Using AI to generate content (art assets, dialogue and game narratives)
  • AI to generate content aimed at children
  • Inclusiveness towards under-represented players in AI generated content
  • Legal copyright of AI generated content
  • Important dates

    All times are Anywhere on Earth (AoE)

  • Submission deadline: 30 June 2023
  • Notification of acceptance: 28 July 2023
  • Camera ready: 15 September 2023
  • Schedule

    This schedule is tentative and subject to change.

    Time Session Title
    8:30 - 9:00 Registration and welcome
    9:00 - 10:00 Keynote
    10:00 - 10:15 Break
    10:15 - 11:15 Technical paper presentations
    11:15 - 12:00 Poster session
    12:00 - 13:00 Lunch
    13:00 - 14:00 Technical paper presentations
    14:00 - 14:15 Break
    14:15 - 15:15 Technical paper presentations
    15:15 - 15:30 Break
    15:30 - 17:00 Panel discussion

    Organising Committee


    Cezara Păstrăv


    Leila Methnani






    Georgios Yannakakis